
For this tutorial, I’ll be working with the “Polish Hussar Armor” that can be found on the Tijerin Art Studio Sketchfab page. Let’s explore several ways to correctly integrate different parts to make a suit of armor. This makes it easy to understand and analyze the common mistakes for each category. To create this tutorial, I have divided the character into three categories: rigid armor, mixed structure, and rigid system. This tool is designed to rig characters quickly and easily and lets us skip a lot of manual processing in 3D programs like Maya.

His content pack “ We’re Besties” and “ We’re Homies” are currently for sale in the Reallusion content store.ĬC4 with AccuRIG: a gateway to new possibilitiesĪccuRIG in Character Creator 4 is the most important tool we’ll be using for this tutorial.

José Tijerín is a digital illustrator, 3D sculptor, and creator of video games such as “ Dear Althea” available on Steam.
